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While the level design is remarkable for the most part – relentless but fair – issues do occur when the camera pans to the extreme left-or-right. Even on the normal difficulty setting, players will find themselves struggling through the later levels. Yar’s Revenge presents a significant challenge. New enemies come into the line-of-fire in a regular sequence. The screen scrolls onwards continuously through the levels at varying speeds. Simply moving the analogue stick will reposition your on-screen avatar, while holding a shoulder button makes much swifter but less precise dodge maneuvers available.
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You are able to move around the screen with both speed and grace. Playing like a modern rendition of Space Harrier or Star Fox 64 (aka Lylat Wars), Yar’s Revenge casts the player as a humanoid with wings. However, it is almost unrecognisable as a descendant of the Atari 2600 classic. Forty years on, and the modern Yar’s Revenge retains the shooting essence of the original game. Once having broken through, the enemy would be able to return fire. This solitary enemy would host a force field which the player had to penetrate before being able to inflict damage. The original game featured a player avatar on the left of the screen attacking a boss unit on the right. Now available on modern Xbox and PlayStation consoles, Yar’s Revenge has undergone a somewhat significant change in recent years. Such commercial success has of course led to several remakes over the years, on everything from Game Boy Color to Nintendo DSi. Published by Atari itself, the game was championed as one of the system’s crown jewels. Originally released in 1981 for the Atari 2600, Howard Scott Warshaw’s Yars’ Revenge eventually became the best-selling game for the system.
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