Area 51 Reveals Its Biggest Secret - TABS Story - Totally Accurate Battle Simulator Mods - Duration: 10:38. Storian 470,692 views. I Gain GOD POWERS to Fight the Impossible!
So, you want to make some units in TABS? Except as of this time, the is still a long ways off, I have little experience with Unity or model sculpting, and basically have to start from square one. I imagine this will be true for many other aspiring creators.Not to worry, I intend to research this and let you know what I learn. This first post will be an introduction to what I've gleaned from other modders and what kind of software you'll need.dnSpyBefore anything, you'll want to download and install dnSpy. It'll allow you to open up and edit Assembly-CSharp.dll files for when you modify TABS. It's available.I imagine that this is where you'll be creating your units; you'll want to have at least some familiarity with coding, at least so that you'll know what you're doing if you're just going to work with existing code. As for creating units with totally new behavior or properties, that might be a bit beyond what I'm aiming for, and you may need some expert help for that.BlenderAny kind of custom weapon or piece of clothing will have to be made in a modeling program.
I've been recommended, which is free and has a series of tutorial videos. I'll have a seperate blog post for when I get the hang of making things in Blender that fit the TABS aesthetic.Existing ModsA number of existing mods can be found in this google drive folder. Particularily, the ' ' works as stopgap assistant for making custom units; I've been told a more user-friendly app is on the way, which has a better interface. However, I found this in the same folder as UMH: It's a set of describing the in-code names for each weapon and unit, and their various properties.
This will help give me an idea of how I'm going to make each unit; for example, if I want to make a halfling-sized unit, I'd look up the Unit Bases text document and see that it is unit base 2.Here's the link for the '.' From what I can tell, its a curated collection of mods that can be useful for seeing how mods can be implemented, as well as seeing how they alter the code. You should consult with the mod makers themselves if you have any issues with them.That's it for now, I'll be making a new post when I have more to share.